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		<title>Music on Justin&#39;s Homepage</title>
		<link>https://justinnk.net/music/</link>
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			<managingEditor>info@justinnk.net (Justin Noah Kreikemeyer)</managingEditor>
		
		
			<webMaster>info@justinnk.net (Justin Noah Kreikemeyer)</webMaster>
		
		
			<copyright>Copyright (c) 2025-2026 Justin Kreikemeyer</copyright>
		
		
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				<title>Cry from Haumea</title>
				<link>https://justinnk.net/music/cry_from_haumea/</link>
				<pubDate>Sun, 10 May 2026 21:27:01 +0200</pubDate><author>info@justinnk.net (Justin Noah Kreikemeyer)</author>
				<guid>https://justinnk.net/music/cry_from_haumea/</guid>
				<description>&lt;p&gt;A distress signal, an abandoned research outpost, and a weird trail of debree under the ice.&#xA;The planet is abandoned and lifeless&amp;hellip;or is it?&#xA;In this story-driven side-scrolling shooter you take the role of a lonely explorer on a rescue mission.&#xA;However, nothing turns out to be like you expected.&lt;/p&gt;&#xA;&lt;p&gt;When Brutenis showed me preliminary screenshots and described the ambience of their game, I was instantly hooked. I stopped the work on the music for &lt;a href=&#34;https://justinnk.net/music/simulation_over/&#34;&gt;my own team&amp;rsquo;s game&lt;/a&gt; for a while to come up with this mysterious, but somewhat hopeful soundtrack. It starts of rather silent and slow and follows a breathing structure, creating kind of a sighing effect: a figure is first played slowly and then again twice as quick to lead to the next figure. This happens three times, until reaching a climax in the third figure. The overall theme is repeated twice. However, the second time background distortions are added to the mix.&lt;/p&gt;</description>
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				<title>Neon Flicker</title>
				<link>https://justinnk.net/music/neon_flicker/</link>
				<pubDate>Sun, 10 May 2026 21:06:38 +0200</pubDate><author>info@justinnk.net (Justin Noah Kreikemeyer)</author>
				<guid>https://justinnk.net/music/neon_flicker/</guid>
				<description>&lt;p&gt;As night falls and the city pulses with neon life, a mysterious runner makes their way to the last subway train before it vanishes into the underground. This puzzle game has but one rule: stay in the light. Neon Flicker is set in the heart of a sprawling cyberpunk metropolis.&lt;/p&gt;&#xA;&lt;p&gt;If I remember correctly, I rooted for a cyberpunk setting during our team&amp;rsquo;s discussions on this game just because I was in the mood to make a cyberpunk-style soundtrack. And to my luck, our team decided to explore the cyberpunk theme further.&lt;/p&gt;</description>
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				<title>Chronominions</title>
				<link>https://justinnk.net/music/chronominions/</link>
				<pubDate>Sun, 10 May 2026 20:32:42 +0200</pubDate><author>info@justinnk.net (Justin Noah Kreikemeyer)</author>
				<guid>https://justinnk.net/music/chronominions/</guid>
				<description>&lt;p&gt;This isometric puzzle game challenges players to navigate their minions through a changing landscape by manipulating time and using various tools. Can you safely guide your minions through all 12 levels without any of them falling off the face of the earth? Chronominions starts in the present, where minions are to be guided around obstacles towards an exit. In later levels, this becomes impossible. However, by placing special portals, minions may be sent to either the past or future, where the world was different. While the background artwork changes, we sadly had no time left to adjust the tileset between epochs, so it always looks a bit &amp;ldquo;prehistoric&amp;rdquo;.&lt;/p&gt;</description>
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				<title>Oceandreamer</title>
				<link>https://justinnk.net/music/oceandreamer/</link>
				<pubDate>Sun, 10 May 2026 20:24:46 +0200</pubDate><author>info@justinnk.net (Justin Noah Kreikemeyer)</author>
				<guid>https://justinnk.net/music/oceandreamer/</guid>
				<description>&lt;p&gt;&amp;ldquo;Little Timmy often plays with his toy boat while bathing, imagining wild adventures. The boat bravely ventures through the water and fights all sorts of sea creatures.&amp;rdquo; In this &lt;a href=&#34;https://en.wikipedia.org/wiki/Bullet_hell&#34;&gt;&amp;ldquo;bullet hell&amp;rdquo;&lt;/a&gt; game you take control of your very own pirate ship. After each round you can level up your ship with randomized options, so every playthrough is unique.&lt;/p&gt;&#xA;&lt;p&gt;This game was made by the second team our game jamming group formed during this jam (see below). I again took the role of the sound designer and musician and made their soundtrack.&lt;/p&gt;</description>
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				<title>Simulation: Over</title>
				<link>https://justinnk.net/music/simulation_over/</link>
				<pubDate>Thu, 07 May 2026 13:32:23 +0200</pubDate><author>info@justinnk.net (Justin Noah Kreikemeyer)</author>
				<guid>https://justinnk.net/music/simulation_over/</guid>
				<description>&lt;p&gt;Equipped with a strong shield, you take on the role of a pilot. Your mission: reach the exit. However, there is a catch: your shield may only take a single hit, after which you are defenseless. Later in the game you discover that you are in possession of a &amp;ldquo;temporal drive&amp;rdquo;, which the computer engages automatically to reset your mission. Also, upon completing your missions, you start to realize that your situation it is probably not what you thought.&lt;/p&gt;</description>
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