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Cry from Haumea

; music

Cry from Haumea
2026 License: CC-BY NC SA 4.0

A distress signal, an abandoned research outpost, and a weird trail of debree under the ice. The planet is abandoned and lifeless…or is it? In this story-driven side-scrolling shooter you take the role of a lonely explorer on a rescue mission. However, nothing turns out to be like you expected.

When Brutenis showed me preliminary screenshots and described the ambience of their game, I was instantly hooked. I stopped the work on the music for my own team’s game for a while to come up with this mysterious, but somewhat hopeful soundtrack. It starts of rather silent and slow and follows a breathing structure, creating kind of a sighing effect: a figure is first played slowly and then again twice as quick to lead to the next figure. This happens three times, until reaching a climax in the third figure. The overall theme is repeated twice. However, the second time background distortions are added to the mix.

This Game was made by Brutenis Gliwa and Jule Engel during the Mecklenburg Vorpommern easter game jam 2026. Brutenis is part of our game jamming group, but this time made his own team (sometimes we split into multiple teams during jams to focus on creating stuff instead of managing a team). I contributed this track to their game upon request. The theme of the Jam was “the last warning”. Optional challenges were as follows:

  1. Impossible: The game is extremely difficult to beat.
  2. Glitches: What feels like a bug at first, turns out to be an intentional feature
  3. Backwards: The game (partially or in full) plays out in reverse.
  4. Ding Dong Dang: The sound settings or audio elements have a direct influence on the gameplay.

If you play until the end, you will agree they implemented (1). You can play the game on Brutenis’ website.