Music
Making music has long been one of my hobbies. Aside from playing classical pieces on the piano, I also like to experiment with digital audio creation and electronic music. On this page, you can currently find some of my favorite soundtracks I contributed to our team’s games during local 48h game jams. In the future, I plan to add other (non-soundtrack) pieces as well.
I started experimenting with Fruity Loops Studio (a digial audio workstation) and electronic music as a child around 2010 not long after I received my first own computer. Later, around 2013, I also started taking piano lessons. Since programming and computer science is now part of my job, making music has become my most important escape. To relax, I like to sit down at the piano and just improvise. I view making music as a very special kind of conversation between oneself and the instrument: every touch of a key, pluck of a string or even turining of a knob provokes an instant auditory feedback, inspiring new interaction. If you let it, this cycle leads to a level of concentration allowing you to forget everything around you for while, at least for me. It allows me to enter a state of flow very quickly. While this is a personal process, there is also a great joy in sharing the (results of that) conversation with others. You can find some of the things I produced in the past on this page and I will add more of my old and new tracks and piano scores in the future.
In recent years, I mostly made music for myself and continued on my path to master the piano, taking lessons again after a long break. However, I started to regularly contribute and publish some tracks at our local 48h game jam (the Mecklenburg-Vorpommern Game Jam is organized twice a year). You can find some of my favorite ones below, including their story/intentions. At some point I stopped contributing code altogether and started focusing on the music, ambient soundscape, and procedural soundtracks for the games produced by the team(s) formed by my game jamming group “Hephaistos’ Forge”.
2026 License: CC-BY NC SA 4.0
Equipped with a strong shield, you take on the role of a pilot. Your mission: reach the exit. However, there is a catch: your shield may only take a single hit, after which...
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1. Main Menu -
2. Battle Theme (intro) -
3. Battle Theme (shields up) -
4. Battle Theme (lost shields) -
5. Battle Theme (shields down) -
6. You Won!
2026 License: CC-BY NC SA 4.0
A distress signal, an abandoned research outpost, and a weird trail of debree under the ice. The planet is abandoned and lifeless…or is it? In...
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1. Welcome to Haumea
2025 License: CC-BY NC SA 4.0
As night falls and the city pulses with neon life, a mysterious runner makes their way to the last subway train before it vanishes into the...
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1. Main Menu -
2. Procedural Ambience Sample
2024 License: CC-BY NC SA 4.0
“Little Timmy often plays with his toy boat while bathing, imagining wild adventures. The boat bravely ventures through the water and fights all...
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1. Main Menu -
2. Bathtub Boat -
3. Whoa a Kraken!
2024 License: CC-BY NC SA 4.0
This isometric puzzle game challenges players to navigate their minions through a changing landscape by manipulating time and using various tools. Can...
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1. Tapping Minions Past -
2. Tapping Minions Present -
3. Tapping Minions Future

